User Experience Re mastered Book

User Experience Re mastered


  • Author : Chauncey Wilson
  • Publisher : Morgan Kaufmann
  • Release Date : 2010
  • Genre: Computers
  • Pages : 382
  • ISBN 10 : 0123751144
  • Total Read : 61
  • File Size : 8,5 Mb

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User Experience Re mastered Summary:

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people! *A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson's forthcoming, and highly anticipated Handbook for User Centered Design

User Experience Re Mastered Book

User Experience Re Mastered


  • Author : Chauncey Wilson
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-09-11
  • Genre: Computers
  • Pages : 396
  • ISBN 10 : 0123751152
  • Total Read : 77
  • File Size : 11,6 Mb

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User Experience Re Mastered Summary:

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. *A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann’s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson’s forthcoming, and highly anticipated Handbook for User Centered Design

Design  User Experience  and Usability  UX Research and Design Book

Design User Experience and Usability UX Research and Design


  • Author : Marcelo M. Soares
  • Publisher : Springer Nature
  • Release Date : 2021-07-03
  • Genre: Computers
  • Pages : 670
  • ISBN 10 : 9783030782214
  • Total Read : 87
  • File Size : 9,7 Mb

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Design User Experience and Usability UX Research and Design Summary:

This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.

The User Experience Team of One Book
Score: 4
From 1 Ratings

The User Experience Team of One


  • Author : Leah Buley
  • Publisher : Rosenfeld Media
  • Release Date : 2013-07-09
  • Genre: Business & Economics
  • Pages : 265
  • ISBN 10 : 9781933820897
  • Total Read : 69
  • File Size : 10,6 Mb

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The User Experience Team of One Summary:

The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.

Interaction in Digital News Media Book

Interaction in Digital News Media


  • Author : Mario Pérez-Montoro
  • Publisher : Springer
  • Release Date : 2018-09-12
  • Genre: Social Science
  • Pages : 204
  • ISBN 10 : 9783319962535
  • Total Read : 62
  • File Size : 8,5 Mb

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Interaction in Digital News Media Summary:

Digital News Media (DNM) are characterized by their efforts to provide consumers with new content interaction experiences, which contrast with the more passive experiences provided by traditional news media. This book directly addresses these interaction experiences, taking the reader from underlying principles to actual practices. To meet this objective, the book undertakes a characterization of interactivity in DNM and explores the boundaries between storytelling and direct data access. It examines information visualization trends present in the media, and practices in non-fiction storytelling in the context of the current wave of VR technology. Moreover, it addresses how UX research and evaluation methods can be applied to inform the design of interactive media. It also analyzes the concept of Newsonomics and it examines the reform of intellectual property law and legislation governing authors' rights. The book concludes by analyzing the scientific production of interaction over the last 10 years, extracting the main conclusions, and highlighting the lessons that can be extracted from the previous chapters.

Human Interface and the Management of Information  Information and Knowledge Design and Evaluation Book

Human Interface and the Management of Information Information and Knowledge Design and Evaluation


  • Author : Sakae Yamamoto
  • Publisher : Springer
  • Release Date : 2014-06-07
  • Genre: Computers
  • Pages : 695
  • ISBN 10 : 9783319077314
  • Total Read : 72
  • File Size : 18,7 Mb

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Human Interface and the Management of Information Information and Knowledge Design and Evaluation Summary:

The two-volume set LNCS 8521 and 8522 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: visualization methods and techniques; multimodal interaction; knowledge management; information search and retrieval; supporting collaboration; design and evaluation methods and studies.

Building the SharePoint User Experience Book
Score: 4
From 1 Ratings

Building the SharePoint User Experience


  • Author : Bjorn Furuknap
  • Publisher : Apress
  • Release Date : 2009-06-05
  • Genre: Computers
  • Pages : 353
  • ISBN 10 : 9781430218975
  • Total Read : 71
  • File Size : 18,9 Mb

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Building the SharePoint User Experience Summary:

The SharePoint user experience is critical in application architecture and user acceptance. Using tools available to all developers, Building the SharePoint User Experience will show you how to rebuild a SharePoint site, taking it all the way from the default out–of–the–box experience to your very own customized user experience. Along the way you will receive a solid understanding of the SharePoint architecture that will enable you to take full advantage of the capabilities of SharePoint as a platform. This will allow you to tailor the SharePoint user experience to increase the value of solutions and to work more effectively with projects. And that, of course, leads to successful SharePoint solutions in your business that your users are happy to accept and use.

UX Strategy Book

UX Strategy


  • Author : Jaime Levy
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2015-05-20
  • Genre: Business & Economics
  • Pages : 312
  • ISBN 10 : 9781449373016
  • Total Read : 62
  • File Size : 20,9 Mb

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UX Strategy Summary:

User experience (UX) strategy requires a careful blend of business strategy and UX design, but until now, there hasn’t been an easy-to-apply framework for executing it. This hands-on guide introduces lightweight strategy tools and techniques to help you and your team craft innovative multi-device products that people want to use. Whether you’re an entrepreneur, UX/UI designer, product manager, or part of an intrapreneurial team, this book teaches simple-to-advanced strategies that you can use in your work right away. Along with business cases, historical context, and real-world examples throughout, you’ll also gain different perspectives on the subject through interviews with top strategists. Define and validate your target users through provisional personas and customer discovery techniques Conduct competitive research and analysis to explore a crowded marketplace or an opportunity to create unique value Focus your team on the primary utility and business model of your product by running structured experiments using prototypes Devise UX funnels that increase customer engagement by mapping desired user actions to meaningful metrics