Design  User Experience  and Usability  Application Domains Book

Design User Experience and Usability Application Domains


  • Author : Aaron Marcus
  • Publisher : Springer
  • Release Date : 2019-07-10
  • Genre: Computers
  • Pages : 540
  • ISBN 10 : 9783030235383
  • Total Read : 72
  • File Size : 6,7 Mb

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Design User Experience and Usability Application Domains Summary:

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Technology  Design and the Arts   Opportunities and Challenges Book

Technology Design and the Arts Opportunities and Challenges


  • Author : Rae Earnshaw
  • Publisher : Springer Nature
  • Release Date : 2020-06-22
  • Genre: Computers
  • Pages : 387
  • ISBN 10 : 9783030420970
  • Total Read : 67
  • File Size : 13,5 Mb

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Technology Design and the Arts Opportunities and Challenges Summary:

This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.

Learning and Collaboration Technologies  Designing  Developing and Deploying Learning Experiences Book

Learning and Collaboration Technologies Designing Developing and Deploying Learning Experiences


  • Author : Panayiotis Zaphiris
  • Publisher : Springer Nature
  • Release Date : 2020-07-10
  • Genre: Computers
  • Pages : 586
  • ISBN 10 : 9783030505134
  • Total Read : 94
  • File Size : 9,6 Mb

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Learning and Collaboration Technologies Designing Developing and Deploying Learning Experiences Summary:

This two-volume set LNCS 12205 and LNCS 12206 constitutes the proceedings of the 7th International Conference on Learning and Collaboration Technologies, LCT 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The total of 1439 papers and 238 posters included in the 37 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; learning analytics, dashboards and learners models; language learning and teaching; and technology in education: policies and practice. As a result of the Danish Government's announcement, dated April 21, 2020, to ban all large events (above 500 participants) until September 1, 2020, the HCII 2020 conference was held virtually.

Managing Customer Experiences in an Omnichannel World Book

Managing Customer Experiences in an Omnichannel World


  • Author : Taşkın Dirsehan
  • Publisher : Emerald Group Publishing
  • Release Date : 2020-11-26
  • Genre: Business & Economics
  • Pages : 420
  • ISBN 10 : 9781800433908
  • Total Read : 68
  • File Size : 19,5 Mb

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Managing Customer Experiences in an Omnichannel World Summary:

Managing Customer Experiences in an Omnichannel World explores how organizations integrating both the physical and virtual environments for consumers will enable them to effectively manage the customer experience.

3D Audio Book

3D Audio


  • Author : Justin Paterson
  • Publisher : Routledge
  • Release Date : 2021-07-25
  • Genre: Technology & Engineering
  • Pages : 320
  • ISBN 10 : 9780429957239
  • Total Read : 99
  • File Size : 19,9 Mb

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3D Audio Summary:

3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.

Assessing the Quality of Experience of Cloud Gaming Services Book

Assessing the Quality of Experience of Cloud Gaming Services


  • Author : Steven Schmidt
  • Publisher : Springer Nature
  • Release Date : 2022-09-07
  • Genre: Technology & Engineering
  • Pages : 230
  • ISBN 10 : 9783031060113
  • Total Read : 87
  • File Size : 18,9 Mb

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Assessing the Quality of Experience of Cloud Gaming Services Summary:

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

Learning Science in Out of School Settings Book

Learning Science in Out of School Settings


  • Author : Nancy Longnecker
  • Publisher : Frontiers Media SA
  • Release Date : 2022-09-05
  • Genre: Science
  • Pages : 252
  • ISBN 10 : 9782889769001
  • Total Read : 69
  • File Size : 19,5 Mb

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Learning Science in Out of School Settings Summary:

Deathtrap Dungeon Book
Score: 3
From 3 Ratings

Deathtrap Dungeon


  • Author : Ian Livingstone
  • Publisher : Wizard
  • Release Date : 2009
  • Genre: Fantasy fiction
  • Pages : 240
  • ISBN 10 : 1848310773
  • Total Read : 69
  • File Size : 7,7 Mb

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Deathtrap Dungeon Summary:

Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.