Networking Games Book

Networking Games


  • Author : Vladimir Mazalov
  • Publisher : Academic Press
  • Release Date : 2019-01-08
  • Genre: Business & Economics
  • Pages : 322
  • ISBN 10 : 9780128165522
  • Total Read : 94
  • File Size : 18,9 Mb

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Networking Games Summary:

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games Book

Networking Games


  • Author : Lucille Orr
  • Publisher : eBookIt.com
  • Release Date : 2011-06
  • Genre: Business & Economics
  • Pages : 80
  • ISBN 10 : 9780987159816
  • Total Read : 88
  • File Size : 12,5 Mb

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Networking Games Summary:

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games Book

Networking and Online Games


  • Author : Grenville Armitage
  • Publisher : John Wiley & Sons
  • Release Date : 2006-08-04
  • Genre: Technology & Engineering
  • Pages : 232
  • ISBN 10 : 9780470030462
  • Total Read : 81
  • File Size : 18,5 Mb

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Networking and Online Games Summary:

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Onl

Game Theory for Wireless Communications and Networking Book

Game Theory for Wireless Communications and Networking


  • Author : Yan Zhang
  • Publisher : CRC Press
  • Release Date : 2011-06-23
  • Genre: Computers
  • Pages : 585
  • ISBN 10 : 9781439808917
  • Total Read : 94
  • File Size : 12,7 Mb

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Game Theory for Wireless Communications and Networking Summary:

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provid

Network Games Book

Network Games


  • Author : Asu Ozdaglar
  • Publisher : Morgan & Claypool Publishers
  • Release Date : 2011-01-02
  • Genre: Technology & Engineering
  • Pages : 161
  • ISBN 10 : 9781608454099
  • Total Read : 70
  • File Size : 8,6 Mb

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Network Games Summary:

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Game Theory for Networking Applications Book

Game Theory for Networking Applications


  • Author : Ju Bin Song
  • Publisher : Springer
  • Release Date : 2018-08-20
  • Genre: Technology & Engineering
  • Pages : 229
  • ISBN 10 : 9783319930589
  • Total Read : 95
  • File Size : 9,8 Mb

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Game Theory for Networking Applications Summary:

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Computer Games and Technical Communication Book
Score: 5
From 1 Ratings

Computer Games and Technical Communication


  • Author : Jennifer deWinter
  • Publisher : Routledge
  • Release Date : 2016-05-23
  • Genre: Language Arts & Disciplines
  • Pages : 334
  • ISBN 10 : 9781317162612
  • Total Read : 79
  • File Size : 9,9 Mb

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Computer Games and Technical Communication Summary:

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions Book

Game Theoretic Problems in Network Economics and Mechanism Design Solutions


  • Author : Y. Narahari
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-04-03
  • Genre: Mathematics
  • Pages : 274
  • ISBN 10 : 9781848009387
  • Total Read : 67
  • File Size : 6,5 Mb

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Game Theoretic Problems in Network Economics and Mechanism Design Solutions Summary:

This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.