How to Design Programs Book
Score: 4.5
From 8 Ratings

How to Design Programs


  • Author : Matthias Felleisen
  • Publisher : MIT Press
  • Release Date : 2001
  • Genre: Computers
  • Pages : 728
  • ISBN 10 : 0262062186
  • Total Read : 73
  • File Size : 16,6 Mb

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How to Design Programs Summary:

Processing simple forms of data - Processing arbitrarily large data - More on processing arbitrarily large data - Abstracting designs - Generative recursion - Changing the state of variables - Changing compound values.

How to Design Programs  second edition Book

How to Design Programs second edition


  • Author : Matthias Felleisen
  • Publisher : MIT Press
  • Release Date : 2018-05-04
  • Genre: Computers
  • Pages : 793
  • ISBN 10 : 9780262534802
  • Total Read : 60
  • File Size : 16,9 Mb

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How to Design Programs second edition Summary:

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Structure and Interpretation of Computer Programs  second edition Book
Score: 4.5
From 2 Ratings

Structure and Interpretation of Computer Programs second edition


  • Author : Harold Abelson
  • Publisher : MIT Press
  • Release Date : 1996-07-25
  • Genre: Computers
  • Pages : 685
  • ISBN 10 : 9780262510875
  • Total Read : 85
  • File Size : 8,5 Mb

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Structure and Interpretation of Computer Programs second edition Summary:

Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.

Realm of Racket Book

Realm of Racket


  • Author : Matthias Felleisen
  • Publisher : No Starch Press
  • Release Date : 2013-06-13
  • Genre: Computers
  • Pages : 320
  • ISBN 10 : 9781593274924
  • Total Read : 99
  • File Size : 14,6 Mb

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Realm of Racket Summary:

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Why Programs Fail Book

Why Programs Fail


  • Author : Andreas Zeller
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-06-12
  • Genre: Computers
  • Pages : 425
  • ISBN 10 : 9780123745156
  • Total Read : 84
  • File Size : 17,6 Mb

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Why Programs Fail Summary:

This fully updated second edition includes 100+ pages of new material, including new chapters on Verifying Code, Predicting Errors, and Preventing Errors. Cutting-edge tools such as FindBUGS and AGITAR are explained, techniques from integrated environments like Jazz.net are highlighted, and all-new demos with ESC/Java and Spec#, Eclipse and Mozilla are included. This complete and pragmatic overview of debugging is authored by Andreas Zeller, the talented researcher who developed the GNU Data Display Debugger(DDD), a tool that over 250,000 professionals use to visualize the data structures of programs while they are running. Unlike other books on debugging, Zeller's text is product agnostic, appropriate for all programming languages and skill levels. Why Programs Fail explains best practices ranging from systematically tracking error reports, to observing symptoms, reproducing errors, and correcting defects. It covers a wide range of tools and techniques from hands-on observation to fully automated diagnoses, and also explores the author's innovative techniques for isolating minimal input to reproduce an error and for tracking cause and effect through a program. It even includes instructions on how to create automated debugging tools. The new edition of this award-winning productivity-booster is for any developer who has ever been frustrated by elusive bugs. Brand new chapters demonstrate cutting-edge debugging techniques and tools, enabling readers to put the latest time-saving developments to work for them. Learn by doing. New exercises and detailed examples focus on emerging tools, languages and environments, including AGITAR, FindBUGS, Python and Eclipse. The text includes exercises and extensive references for further study, and a companion website with source code for all examples and additional debugging resources.

Essentials of Programming Languages  third edition Book

Essentials of Programming Languages third edition


  • Author : Daniel P. Friedman
  • Publisher : MIT Press
  • Release Date : 2008-04-18
  • Genre: Computers
  • Pages : 433
  • ISBN 10 : 9780262062794
  • Total Read : 66
  • File Size : 7,9 Mb

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Essentials of Programming Languages third edition Summary:

A new edition of a textbook that provides students with a deep, working understanding of the essential concepts of programming languages, completely revised, with significant new material. This book provides students with a deep, working understanding of the essential concepts of programming languages. Most of these essentials relate to the semantics, or meaning, of program elements, and the text uses interpreters (short programs that directly analyze an abstract representation of the program text) to express the semantics of many essential language elements in a way that is both clear and executable. The approach is both analytical and hands-on. The book provides views of programming languages using widely varying levels of abstraction, maintaining a clear connection between the high-level and low-level views. Exercises are a vital part of the text and are scattered throughout; the text explains the key concepts, and the exercises explore alternative designs and other issues. The complete Scheme code for all the interpreters and analyzers in the book can be found online through The MIT Press web site. For this new edition, each chapter has been revised and many new exercises have been added. Significant additions have been made to the text, including completely new chapters on modules and continuation-passing style. Essentials of Programming Languages can be used for both graduate and undergraduate courses, and for continuing education courses for programmers.

Programming Pearls Book
Score: 4.5
From 2 Ratings

Programming Pearls


  • Author : Jon Bentley
  • Publisher : Addison-Wesley Professional
  • Release Date : 2016-04-21
  • Genre: Computers
  • Pages : 256
  • ISBN 10 : 9780134498034
  • Total Read : 79
  • File Size : 17,7 Mb

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Programming Pearls Summary:

When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

Python Programming Book
Score: 4
From 20 Ratings

Python Programming


  • Author : John M. Zelle
  • Publisher : Franklin, Beedle & Associates, Inc.
  • Release Date : 2004
  • Genre: Computers
  • Pages : 533
  • ISBN 10 : 9781887902991
  • Total Read : 90
  • File Size : 7,7 Mb

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Python Programming Summary:

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.