Effective Prototyping with Excel Book

Effective Prototyping with Excel


  • Author : Nevin Berger
  • Publisher : Elsevier
  • Release Date : 2009-01-07
  • Genre: Computers
  • Pages : 240
  • ISBN 10 : 9780080916712
  • Total Read : 76
  • File Size : 15,5 Mb

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Effective Prototyping with Excel Summary:

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production Perfect companion to Effective Prototyping for Software Makers - with the same author team and full-color treatment, useful case studies, and hands-on exercises

Effective Prototyping for Software Makers Book

Effective Prototyping for Software Makers


  • Author : Jonathan Arnowitz
  • Publisher : Elsevier
  • Release Date : 2010-07-19
  • Genre: Computers
  • Pages : 624
  • ISBN 10 : 9780080468969
  • Total Read : 63
  • File Size : 15,8 Mb

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Effective Prototyping for Software Makers Summary:

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers. * A prototyping process with guidelines, templates, and worksheets; * Overviews and step-by-step guides for 9 common prototyping techniques; * An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; * Templates and other resources used in the book available on the Web for reuse; * Clearly-explained concepts and guidelines; * Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Human Centered Design Book

Human Centered Design


  • Author : Masaaki Kurosu
  • Publisher : Springer
  • Release Date : 2011-06-27
  • Genre: Computers
  • Pages : 609
  • ISBN 10 : 9783642217531
  • Total Read : 98
  • File Size : 13,5 Mb

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Human Centered Design Summary:

This volume constitutes the refereed proceedings of the Second International Conference on Human Centered Design, HCD 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 9 other thematically similar conferences. The 66 revised papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical parts on human centered design methods and tools, mobile and ubiquitous interaction, human centered design in health and rehabilitation, human centered design in work, business and education, and applications of human centered design.

Mobile Technology for Children Book

Mobile Technology for Children


  • Author : Allison Druin
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-03-16
  • Genre: Computers
  • Pages : 408
  • ISBN 10 : 008095409X
  • Total Read : 63
  • File Size : 20,7 Mb

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Mobile Technology for Children Summary:

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. *First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning *Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF *Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference

The UX Book Book

The UX Book


  • Author : Rex Hartson
  • Publisher : Elsevier
  • Release Date : 2012-02-17
  • Genre: Computers
  • Pages : 973
  • ISBN 10 : 9780123852410
  • Total Read : 76
  • File Size : 12,5 Mb

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The UX Book Summary:

This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in HCI concepts and theory. The authors will guide you through the UX lifecycle process, including contextual inquiry and analysis, requirements extraction, design ideation and creation, practical design production, prototyping, and UX evaluation. Development activities are linked via handoffs between stages as practitioners move through the process. The lifecycle template concept introduced in this book can be tailored to any project environment, from large enterprise system development to commercial products. Students and practitioners alike will come away with knowledge and understanding of how to create and refine interaction designs to ensure a quality user experience. For more information see theuxbook.com *A very broad approach to user experience through its components-usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process *Universal applicability of processes, principles, and guidelines-not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage *Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction *Real-world stories and contributions from accomplished UX practitioners *A practical guide to best practices and established principles in UX *A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget.

User Experience Re Mastered Book

User Experience Re Mastered


  • Author : Chauncey Wilson
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-09-11
  • Genre: Computers
  • Pages : 396
  • ISBN 10 : 0123751152
  • Total Read : 74
  • File Size : 16,9 Mb

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User Experience Re Mastered Summary:

User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods. *A guided, hands-on tour through the process of creating the ultimate user experience – from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann’s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson’s forthcoming, and highly anticipated Handbook for User Centered Design

Rapid Prototyping and Engineering Applications Book

Rapid Prototyping and Engineering Applications


  • Author : Fuewen Frank Liou
  • Publisher : CRC Press
  • Release Date : 2019-02-06
  • Genre: Technology & Engineering
  • Pages : 530
  • ISBN 10 : 9780429644184
  • Total Read : 69
  • File Size : 20,9 Mb

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Rapid Prototyping and Engineering Applications Summary:

Since the publication of the first edition, several Additive Manufacturing technologies have been invented, and many new terminologies have been formalized. Each chapter has been brought up-to-date so that this book continues with its coverage of engineering procedures and the application of modern prototyping technologies, such as Additive Manufacturing (AM) and Virtual Prototyping (VP) that quickly develops new products with lower costs and higher quality. The examples, practice exercises, and case studies have also been updated. Features Gears toward rapid product prototyping technologies Presents a wide spectrum of prototyping tools and state-of-the-art additive manufacturing technologies Explains how to use these rapid product prototyping tools in the development of products Includes examples and case studies from the industry Provides exercises in each chapter along with solutions

Rapid Prototyping and Engineering Applications Book
Score: 4.5
From 2 Ratings

Rapid Prototyping and Engineering Applications


  • Author : Frank W. Liou
  • Publisher : CRC Press
  • Release Date : 2007-09-26
  • Genre: Computers
  • Pages : 564
  • ISBN 10 : 9781420014105
  • Total Read : 82
  • File Size : 9,9 Mb

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Rapid Prototyping and Engineering Applications Summary:

More quality, more flexibility, and less costs seem to be the key to meeting the demands of the global marketplace. The secret to success in this arena lies in the expert execution of the critical tasks in the product definition stage. Prototyping is an essential part of this stage, yet can be very expensive. It must be planned well and use state-o