Developing Virtual Reality Applications Book

Developing Virtual Reality Applications


  • Author : Alan B. Craig
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-06-02
  • Genre: Computers
  • Pages : 448
  • ISBN 10 : 0080959083
  • Total Read : 80
  • File Size : 13,6 Mb

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Developing Virtual Reality Applications Summary:

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!

Learning Virtual Reality Book

Learning Virtual Reality


  • Author : Tony Parisi
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2015-10-26
  • Genre: Computers
  • Pages : 171
  • ISBN 10 : 9781491922804
  • Total Read : 98
  • File Size : 6,9 Mb

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Learning Virtual Reality Summary:

Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Learning Virtual Reality Book

Learning Virtual Reality


  • Author : Tony Parisi
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2015-10-26
  • Genre: Computers
  • Pages : 172
  • ISBN 10 : 9781491922781
  • Total Read : 64
  • File Size : 5,7 Mb

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Learning Virtual Reality Summary:

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

Developing Virtual Reality Applications Book

Developing Virtual Reality Applications


  • Author : Alan B. Craig
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-07
  • Genre: Computers
  • Pages : 400
  • ISBN 10 : 1493301152
  • Total Read : 98
  • File Size : 8,7 Mb

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Developing Virtual Reality Applications Summary:

Developing Virtual Reality Applications Foundations of Effective Design Alan B. Craig, William R. Sherman, Jeffrey D. Will Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices! Includes a media-rich companion website with hours of footage from application demonstrations! William R. Sherman is the Technical Director of the Center for Advanced Visualization, Computation and Modeling (CAVCaM) at the Desert Research Institute (DRI) in Reno, NV. He is responsible for both the hardware and software implementations that provide the infrastructure for immersive and other visualization technol

Virtual Reality for Industrial Applications Book

Virtual Reality for Industrial Applications


  • Author : Fan Dai
  • Publisher : Springer Science & Business Media
  • Release Date : 2012-12-06
  • Genre: Computers
  • Pages : 173
  • ISBN 10 : 9783642468476
  • Total Read : 92
  • File Size : 11,9 Mb

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Virtual Reality for Industrial Applications Summary:

Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli cations and exchanged their latest research results and experiences.

Complete Virtual Reality and Augmented Reality Development with Unity Book

Complete Virtual Reality and Augmented Reality Development with Unity


  • Author : Jesse Glover
  • Publisher : Packt Publishing Ltd
  • Release Date : 2019-04-17
  • Genre: Computers
  • Pages : 668
  • ISBN 10 : 9781838644864
  • Total Read : 99
  • File Size : 12,6 Mb

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Complete Virtual Reality and Augmented Reality Development with Unity Summary:

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack

Creating Augmented and Virtual Realities Book

Creating Augmented and Virtual Realities


  • Author : Erin Pangilinan
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2019-03-18
  • Genre: Computers
  • Pages : 372
  • ISBN 10 : 9781492044147
  • Total Read : 78
  • File Size : 18,8 Mb

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Creating Augmented and Virtual Realities Summary:

Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Current and Prospective Applications of Virtual Reality in Higher Education Book

Current and Prospective Applications of Virtual Reality in Higher Education


  • Author : Choi, Dong Hwa
  • Publisher : IGI Global
  • Release Date : 2020-07-31
  • Genre: Education
  • Pages : 328
  • ISBN 10 : 9781799849612
  • Total Read : 78
  • File Size : 13,8 Mb

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Current and Prospective Applications of Virtual Reality in Higher Education Summary:

For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.